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Submission to 7dfps 2020
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Snap the Sentinel - Episode 1
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Devlog
Steam Next Fest demo
October 09, 2023
by
TehRealSalt
4
We are proud to announce that we're launching a new demo as part of Steam Next Fest. This demo is kind of a "sidegrade", not intended to replace Episode 1; it does not include all maps currently in Ep...
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Combos in Snap
June 02, 2023
by
TehRealSalt
4
#design process
I am working on a new Snap demo (yup, another one, I know), set to come out in a couple of months. I'm not trying to make another Episode 1 mega shareware-style demo though; it'll have a lot less cont...
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A Large Snap Episode 2 Preview
February 10, 2023
by
TehRealSalt
11
Episode 2 Episode 2 will start off with Snap heading into his job as a security guard for the Big Bark Root Beer factory. Normally it's a pretty boring job... but today, there's robots invading! Clear...
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v2.4 release
July 11, 2022
by
TehRealSalt
3
#patch, #release
Updated GZDoom version to 4.8.2. Fixed intermissions unable to progress since GZDoom v4.8.0. (You can no longer ready up in multiplayer due to under-the-hood changes, unfortunately. A more intricate f...
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v2.3 release
May 11, 2022
by
TehRealSalt
2
You can no longer run Snap as a Doom PWAD. (It's a standalone IWAD!!) Updated Directional Influence mechanics. This should hopefully make it clearer how to escape hitlag combos, especially in Versus...
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v2.2 release
January 17, 2022
by
TehRealSalt
3
Weapon Powerup Cans now have to be kicked open before they can be picked up, to reduce accidental weapon swapping. Added another tutorial prompt to E1M1, telling you how to kick open the new Weapon Ca...
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v2.1 release
November 17, 2021
by
TehRealSalt
5
#update, #patch, #bugfix
Fixed a pretty nasty thinker leak that was happening. Please try the new version if you were having performance issues anywhere in the game. Recoded Homing Beam from scratch to make it a lot more cons...
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Episode 1 (v2.0) release
November 11, 2021
by
TehRealSalt
5
#update, #release, #shooter, #retro, #episodic
Added 5 new stages. Added 2 new enemies. Added 3 new weapons. Added 1 new boss fight. Added 2 new Versus stages. Added tons of new gimmick objects. Added Invasion mode for multiplayer. It comes with 2...
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Versus Updates
October 05, 2021
by
TehRealSalt
4
#update, #shooter, #versus
In the next update, Versus mode will be undergoing a lot of tweaks to make it more fun. To list them all one-by-one: Weapons Previously, ? Canisters would give you a random weapon instantly. Now, it s...
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Invasion Preview
September 01, 2021
by
TehRealSalt
5
#update, #gamemode, #feature, #video
(This video processed a bit weirdly, so it came out a bit blurry. Sorry! I've already fixed the issue for the next upcoming post.) Invasion is a small pet project of mine that I'm happy to reveal. Thi...
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Episode 1 Preview - Expanding Beyond the Game Jam
August 04, 2021
by
TehRealSalt
3
Mostly this year I've been focusing my other project, but I started getting interest in Snap development again, so I would like to announce that we'll be fleshing out Snap's 7DFPS build further, and t...
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v1.2 release
December 30, 2020
by
TehRealSalt
5
#update
A kind of small update this time, mostly just as well as fixing a few minor bugs and weird gameplay quirks. The Hard and Very Rude difficulties are now locked by default. You have to complete the game...
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v1.1 release
December 26, 2020
by
TehRealSalt
2
#patch
Snap the Sentinel has been updated to version 1.1! This is mostly just a polish update to smooth out some issues with the game, notably adding more visual gameplay cues, and to smooth out the difficul...
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Added the level editor config
December 15, 2020
by
TehRealSalt
1
I added the configuration we used to create levels for the game to the download list, since I've already seen an attempt or two at custom levels, and figured I might as well! The setup is a bit janky,...
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