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Awesome mod, thanks so much for share it with us, i will included on my app: https://hakros.itch.io/hakros-doom-launcher

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Really fun, plays well, and is really good in general.

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this game is just amazing. good music, fun level design, and a lot of replayability thanks to the secrets and difficulties!

my friend can't join for some reason, how do i fix this ?

Wait Snap is a turtle i thought he was a bird

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This was a really good game! Thank you for making this! 😄

Very fun, the spreadshot is my favorite powerupp in the game.

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Really great shooting game! I Liked the cartoonish style when reloading the gun!

This game is in my Top 5 of the Week!

Take a look!

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Reef Skyscraper was absolute hell,

10/10

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Loved your game! Made a review of it on my channel. 

Please let me know if I made any factual errors or blatantly missed out something huge.  I might explore the other features and make a second review.

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I didn't realize I forgot to make the slime at the end of the Easy/Normal path hurt the player. Thanks for mentioning it! It's also worth noting that though the game jam is called 7 Day FPS, it has very loose rules, meaning we were allowed to take as much time as we wanted to make the game -- so we started two weeks early :)

keeps saying this. dang it

Script error, "snapgame.ipk3:defcvars.txt" line 1:
Unsupported version 221 (220 supported)

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Sounds like an out-of-date GZDoom install, not sure what system you're using but make sure that you're up-to-date. If you're on Windows, the full download has a compatible version already.

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That fixed it! Yeah i keep forgetting how funky updating zdoom can be sometimes. mucho fun by the way

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I'm dearly enjoying making custom maps for your conversion! I love the arcade style of it with doom's pace! I'm trying to make some faithful maps how I can, did y'all have any particular philosophy towards escalation of difficulty or enemy placement? I'm mostly goin on the ol' doom mentality.

Good game, quite some fun!


Just one question...

...Why are you obsessed with making Snap drop the F-Bomb?

I mean, I know it's for the "Very rude" mode or whatever, but... Really?

I thought it would be funny, but TehRealSalt wasn't a fan.

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snap forever (map)

this games kinda short. im here to fix that! i made a level thats "infinite" once you get to the end you will die. thats intentional. its so i can make the enemies respawn. 

download

salts' reply here is based on the original post:

(so i've been working on pro-longing the experience by using the mapping config, (no, im not trying to use zone builder or something stupid.) and how can i make a, for example, a robot respawn? if i cant, in the next update, could you add that feature? thanks!

edit: i have gotten around this, but it would be cool if respawning enemies was a feature. if you're interested in the map i was making, download it here. if you die at the end, dont worry. its intentional. since i cant make enemies respawn, its a way of making them respawn. have fun!)

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Hi, it's cool seeing people already interested in modding :)

I can already think of a few ways you could do this without me needing to add anything, but based on how your level looks, I would use an ACS script. ACS scripts are how all of Snap's maps do most of the advanced level changing. You can make one for your map by opening the "Script Editor" window in Ultimate Doom Builder.

The "SpawnSpotFacing" function lets you spawn any object at "Map Spot" things. You would place the spot thing, give them tags, then use the function to spawn robots in at all of the tagged spots. The script could repeat the action on a timer using a loop & delay, or happen when you step on a line, or when you activate a switch.

Don't really have room to explain further than that, but here's some resources you could look at to learn!

https://zdoom.org/wiki/A_quick_beginner%27s_guide_to_ACS
https://zdoom.org/wiki/SpawnSpotFacing

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interesting. i'll check it out in the future! glad to see some positive feedback from my mod. heck! my mods' probably one of the first mods for this, if not THE first!

The link isn't working anymore

Absolutely loved this game! Small yet well packed with content - challenging enough and very satisfying! Waiting for more updates.

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oo o a ah

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friendly doom version do be looking kool

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Just finished playing through this: great work! Mixing quake/doom style movement with megadrive music/sfx/visuals was an inspired choice! Definitely going to try out Sonic Robo Blast now.

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Amazing quality, awesome gameplay. Now that’s what i really wanted to see. Good work!!

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me: why do i like this game so much? 

my brain: because you play srb2 and like run 'n gun games

Please tell me you are going to add more to this afte the jam is over!

This is an amazing example of what the GZD engine can do in such a short time span. The enemies, weapons and visuals are all really neat. Plus the level design has a few moments of really fun set-pieces too.

It'd be really neat to see this expanded some more too, hopefully!

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THIS IS SO GOOD, I love love love the gun designs. Each one feels very different to play which keeps this game fresh every second. I especially love the feel of the default gun, that reload animation is just too good. Amazing work!!

beautiful!

This game is beautiful. The sprites are awesome and the way the character attacks and moves feels so nice!

Viewing most recent comments 41 to 66 of 66 · Previous page · First page